Thread: [WIP] FX Update
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Old 08-06-13, 05:34 PM   #1054
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Fifi View Post
Pfff...it's not my AST finally, i got it again without

Am i alone with this issue of FX 0.22?

Didn't try it in career, but in single missions it's very obvious...
Well, going back with previous 0.21 in the waiting of answer
- What ships have you tested so far which are affected by the problem? There is a chance (though remote) that by accident I added some unwanted zones to them.

- Have you tried comparing the two zones.cfg files in winmerge? there shouldn't be any other difference between the two files than the new zone added by me to v. 0.22 of the cfg file, but I could have inadvertently changed the settings of some other zone.

- Is this happening when ships are torpedoed. If so, are you using one of the 4 add-on torpedo mods which were added by TDW to the latest version of FXU?

- Finally: have you used before the reworked torpedo effects while it was available as a patch? Again, as far as I can remember we didn't touch fire explosions (just water explosion), but some other particle generator might have been altered by mistake.
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