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Old 10-30-20, 06:25 AM   #58
stormrider_sp
Planesman
 
Join Date: Aug 2005
Posts: 186
Downloads: 51
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If you know so much about the game for being rude to my honest description of such a simple arcade game as Cold Waters, please, show me in the codes below, what makes a Mk37 different from an ADCAP in regards to its counter measures resistance.



Code:
WeaponObjectReference=usn_mk37
WeaponSprite=weapons/sprites/usn_mk37_sprite
WeaponType=TORPEDO
Warhead=225
SurfaceLaunched=FALSE
SwimOut=TRUE
WireGuided=TRUE
WireBreakOnLaunchProbability=0.1
WireBreakSpeedThreshold=15
RangeInYards=23000
RunSpeed=17
ActiveRunSpeed=26
TurnRate=20
SensorAngles=30,15
SensorRange=950
WeaponNoiseValues=120,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=LEVEL,SHALLOW,DEEP
MinCameraDistance=0.5
ResupplyTime=15
Code:
WeaponObjectReference=usn_mk48_adcap
WeaponSprite=weapons/sprites/usn_mk48_sprite
WeaponType=TORPEDO
Warhead=550
SurfaceLaunched=FALSE
WireGuided=TRUE
WireBreakOnLaunchProbability=0.1
WireBreakSpeedThreshold=15
RangeInYards=35000
RunSpeed=50
ActiveRunSpeed=65
TurnRate=20
SensorAngles=60,15
SensorRange=4000
WeaponNoiseValues=160,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=STRAIGHT,LEFT,RIGHT
DepthSettings=LEVEL,SHALLOW,DEEP
MinCameraDistance=0.5
 ResupplyTime=15

Well, you see, there isn't. And this is just one example of how undeveloped this game is. They released it, took the money and ran. But that's not the point of my question anyways. I'm trying to find out, from an official source, how different, how better and how committed they are to making it a proper modern naval simulator given their reputation.
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