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Old 04-07-20, 09:27 PM   #19
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
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War on the Sea Steam page is now live

https://store.steampowered.com/app/1...ar_on_the_Sea/



We've also rolled a lot of questions being asked about War on the Sea into the following FAQ:

War on the Sea FAQ

What is War on the Sea?
War on the Sea is a tactical and strategic naval combat game where you command fleets of warships, submarines and supply convoys as well as tactical use of aircraft. The game is primarily set in the South Pacific during the early stages of World War II.

War on the Sea contains a series of single missions based on historical engagements as well as a dynamic campaign where you are tasked with securing control of the Solomon Islands during the early stages of World War II.


Release date?
To be determined. As with our previous titles, once War on the Sea is at a point in development where we are happy with it, we will prepare it for release.


Price?
Pricing has not yet been finalised.


Is War on the Sea turn-based like Atlantic Fleet and Pacific Fleet were?
No. War on the Sea is real time naval combat. Campaigns are also played in real time.


Are both sides playable?
Yes. You can play as Allied Forces or Imperial Japan.


What ships are in the game?
Most destroyer and cruiser classes from the early war period of both navies are included along with a select few of the most relevant transport, oiler, battleship, aircraft carrier and submarine classes. Over 50 classes in total are currently represented.


What aircraft are in the game?
Early war carrier borne fighters, dive bombers, torpedo bombers from both sides are available as well as a select few land-based medium and heavy bombers. Over 10 aircraft types are currently represented.


Will there be a Single Mission/Skirmish editor?
This is a very high priority and something we want to take further than we were able to with Cold Waters.


How is War on the Sea similar to previous games by Killerfish Games or others?
Many aspects of our previous game are reflected in War on the Sea. Ultimately it is the game we always wanted to make since working on Pacific Fleet back in 2009. Like our previous games Cold Waters and the Fleet series (Atlantic Fleet, Pacific Fleet), it contains a lot of small details in order to provide many tactical decisions for players.

Some of our favourite games from back in the day, "Great Naval Battles" and "Task Force 1942" have also been a major source of inspiration.

The following summarises major aspects of War on the Sea and what they resemble from other games:
  • Cold Waters and Fleet series - external-view based theatrical game play
  • Cold Waters - submarine warfare, level of simulation and dynamic campaign
  • Atlantic Fleet - surface action, navy wide control of ships and historical missions
  • Great Naval Battles - combat, damage control and dynamic campaign
  • Task Force 1942 - setting and scope as well as some campaign elements



Will Online Multiplayer be available, PvP or Co-Op?
Multiplayer is a large and time consuming feature to add to the game. So we can say with 100% certainty that it will not be available in the initial release.


What can be modded in the game?
Data describing vessels, aircraft, weapons, sensors, sonar model, campaigns, single missions and environment setup/lighting can be edited. In addition all language and messages are exposed for translations or adding your own flavour to the content in game. The user interface is fully modifiable.

Users should be able to tailor vessel and weapon characteristics to their liking and author single missions as well as entire campaigns themselves.
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