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Old 09-01-07, 01:11 PM   #37
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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Cheers Montbrun!!
absolutely brilliant..

that's interesting also..the translat.txt in my version only contains about half the number of entrys ,,,? wonder what's going on there..

i've discovered you can add completely new sky sets
there are four by stock..but if create anew one and add it's name to the volumetextures.txt..(and add it to the weather.txt)..the game is happy to use the new sky as well as the stock four..

wonder what else can be added
perhaps we can add voices properly by editing new wav files into the sounds.txt....?

i'm hoping some of the other elements of the game that are hinted at are functioning as stock...there's mention of the possibility of you being captured and taken to a POW camp some where LOL!!!!

one of things i'm tempted to try as an edit and an campaign file experiment is to try to find the compulsory (i only think it's compulsory mind) stay in the patrol zone for 24 hours order...and change it to a simple "reach" order...as we only have 6 torps...it often makes no real sense to remain in a dangerous location fater you have exhausted all your torps..
once i start i should discover more about how things work
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