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Old 02-21-22, 11:15 PM   #572
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
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Quote:
Originally Posted by Captain Wreckless View Post
I found a program here in the d/l section that will parse a game save and put it in Word format so you can read it.

She got me with DCs about 30min after I suck the Maru. I was trying to sneak away at 180ft and thought I lost her, but no. I had TC on about 8 when it happened so I didn't have enough time to do damage control. <Note to self, don't do that>

It was in an S-boat. I was assigned a photo mission in a harbor SW of Tokyo and I was north of there along the coast at night when radar picked them up. 2 fish into Maru but didn't sink. 1 more and she starting sinking, but the Patrol Boat started for me. The rest is history.

I noticed one thing with the S-boats. It seems 20mm gun fire will do terrific damage to the boat. Even from just a few hits. Seems unrealistic to me.

I was searching for a Maru contact, at night in a storm, couldn't see ****, when all of a sudden I hear ping, ping, ping. I then saw it at about 11 o'clock and crashed dived. I thought I was going to collide but the sub went right under at amidships. A couple of minutes later I saw all the damage messages and then the normal game pause when sunk and then CTD. I was in shallow water, less than 300ft, so I don't know if I hit bottom or not.

I've been trying to recreate it to find out if the 20mm damage is to great. It could be just fine, but I don't remember it being that strong before.

I think I'm gonna change my captains name to either Kamikaze or Idiot. I take to many chances and the outcome is usually not good.


Great job, btw on the mod.



Here is the program.


https://www.subsim.com/radioroom/dow...o=file&id=3560



Thanks. I will check that out.


lYea TC when uder attack will get ya killed lol

Wait, you got a mission to Tokyo area in a S boat out of Alaska? ughh god lol Definitely have to make sure that does not happen. Closest S boats ever patrolled to home islands are the Northern Kuril Islands .

lol Yea, the 20/25 MM guns on merchants and warships are way overpowered, always were but in TMO original created made them more so, to deter people from trying to gun it out, to act in a realistic manner.

I've wanted to change it but its ugh complicated task and have yet to really find a answer for. I was told those guns (because UBI is lazy) share ammo/she type with player 20 MM so if reduce them, youll be reducing player's 20 mm as well and because damage models are different, can have a lot of unintended consequence.

For the S-Boat specifically, its was made to be more vulnerable than others because of the revamped damage model. S boat in stock and every mod ive ran have been like tanks, could dive way too deep, ran too quiet, handled too well. In TMO update armor was reduced and overall hit points hull can take were reduced. Holds up pretty well in most depth charge scenarios but yes going to be ever more vulnerable in surface situation. All boats are far too vulnerable to 20 25 mm ac fire, as explained above, but S boat is going to be even more so. Not meant to be slugging it out on surface anyways lol.

I will do some testing though, maybe need increase armor or HP slightly so light gunfire like 20 mm doesnt shred it. Worked fine in testing before last release but will check it out.

Due to the way the subs interact different with hits from shells vs depth charges, have to walk the line balance them or end up with a tank sub that depth charges do nothing to.


Sounds like sure are getting a lot of CTD, do you have additional mods running with it the TMO Update? You are using LAA I believe you said. TMO is a inherently stable mod and my install is quite stable, can't remember last CTD besides a time compression, which happens to everyone from time to time.
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