Thread: [WIP] Mods, Units & IDs
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Old 04-19-20, 06:39 AM   #12
s7rikeback
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Quote:
Originally Posted by Anvar1061 View Post
#Jeff-Groves
I encountered one error that no program known to me reveals. This applies to eqp.
For example, in .cfg there is an entry [Loadout 1]
Name = 2x250Kg Bombs
.eqp also has a record; 2x250Kg Bombs Loadout, but in one of [Equipment *]
Loadout = 2x250Kg Bomb (instead of Bombs) In this case, the equipment will not be assigned.
Hello Anvar1061

If I may offer some help.

The campaign / mission file will request a loadout that has been inserted into these files.

The campaign / mission file will then match this loadout request with the available loadouts available in the unit.cfg.

This then leaves the unit.cfg, to request the loadout from the unit.eqp.

If all these 3 elements matches, the unit will get it's loadout as declared above.

As you highlighted above, just one missing letter, wrong word or number, will stop your unit having the required loadout.

In FotRSU, I had to record all the loadout requests from the campaign / mission files, like above match them all up. This took nearly two weeks to do. We found many, many errors, in spelling, wrong nodes declared, sequancial date errors, number of bombs mismatch in the above files etc...

I hope that makes sense?
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