Thread: KURSK
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Old 08-06-15, 07:36 AM   #7
Commander Wallace
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Join Date: Oct 2012
Location: Under the sea in an Octupus garden in the shade
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Quote:
Originally Posted by Nippelspanner View Post
I don't know, the iron pipe thingy in the back of the one sailers head was already enough for me and made me roll my eyes.
Because it was the kind of "OMG look how awesome that is!" violence some video games portray.
The point wasn't the catastrophe nor the poor sailors, it was a Micheal Bay like depiction of the events. It felt like it wanted to entertain me and make me go "wow!" but that is the last I want from games that depict real events.

Hey, brb, gotta make a game... I call it 'Hindenburg'.
Michael Bay will be proud of me.
I agree. Games should be fun as long as geo political things don't enter factor into the Gameplay . I don't see how it would be in good taste to make a game of a disaster where sailors lost their lives. That is if it's about the same Kursk disaster and if not, I still wouldn't use the name anyhow since it references the same disaster. I think Gargamel and Valantine are right
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