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Old 06-08-19, 06:10 AM   #11
UnderWaterGamer
Mate
 
Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 22
Uploads: 2
radar

I think I'm spending a little bit too much time on trying to find the variables giving enemy boat data, and on top of that, I'm now working on the RealSHips mod that I have been planning on working on since my first mod.

So, I'm sorry to tell you that I'll work on the RXSH mod update (
Quote:
... take away the course and speed data in 50% of icons appearing on the map and considerably delay their data update also...
) a bit slower now...

The only thing left to do really, is to find these variables and either stop the ones giving real time updates on the enemy ships data or replace them by the convoy ones, so, that way, if you got a convoy report, you will get the general convoy data when you click on each ship, but if you didn't get the convoy report data, you won't have any ship data.

Also, when I went in the ships.dat file to start understanding the meaning of all the hex bytes, I'm pretty sure I found the spawn/render byte, which means I might be able to change the traffic rate of ships!

Happy Hunting
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