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Old 07-11-16, 10:39 PM   #15
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
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The 3 ways to detect a target and how to handle it

1) Visual contact - easy - you run across this target along your travels. Begin a "3 bearing track" on it and you should be fine.

2) Radio contact - moderate - a radio contact comes in, your nav map is marked with the general direction and speed of your target. You have the task of plotting an intercept course. The radio contact is 100% accurate at the moment it comes in, but over time, the target can change course and speed. Plot well!

3) Hydrophone - hard - this is the hardest method in tracking a target. If you were like me when this game first came out, you hardly used the hydrophone suite. If you don't get practice in this area, you will find it difficult to stay alive in the later half of the war.

You should have enough experience in hydrophone to be able to determine a few things; whether the sound you hear is a merchant or warship. If the propellor is turning fast, medium, or slow. Finally, you should determine if the target is getting closer or farther away.

Also a tip, your sonar man cannot hear past 20km. You, the player, can hear ships as far as 34km. This was intended by the developers to force the player into the hydrophone suite.

If you have any questions or would like to know how to track a target, PM me or click on my signature.
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Last edited by bstanko6; 07-11-16 at 11:25 PM.
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