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Old 01-07-13, 02:33 AM   #17
HundertzehnGustav
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Join Date: Jun 2005
Location: Lux, betw. G, B and F
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Quote:
Originally Posted by Sailor Steve View Post
I have to disagree with this one point. If you wait for the depth charge to explode it may already be too late. Go to full speed when you can hear the destroyer's propellors accelerate for his attack run. Turn hard either way and change your depth by 20 meters. Keep your speed up until you hear the depth charges explode, then go back to silent speed.
agree... a DD doing more than 11-13 kts cant hear a damn thing because of the water/engine/screw noise.
That is the Captains call to give it the beans and change location.

Trouble is when the enemy is not exactly above you AND has a buddy.
the Buddy will still listen. And he will hear you sometimes... more often than not.

The first DD will make an attack run on "your position" and the Buddy hears your fast Sub screws from a completely different direction of where you "should" be.

Or, if the DD is far far away and a lone DD on patrol, fast forward under water, and when he hears you he will go for 28-35 kts speed.

point your tail at him, and make sure he is at your exact 180,000000°.

Then shoot one or two fast Steam eels at magnetic depth.
When they are gone, drop down to 80-100 metres at full power and noise.

If the eel misses, you are way down already and have an easy time escaping.

Only andviseable in 39 and 40...
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
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