Thread: [REL] Surface Mod v 1.0
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Old 11-24-20, 06:59 AM   #72
MrVlexKati
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Join Date: Oct 2020
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Quote:
Originally Posted by Cmdr. Lennox View Post
Ok, after playing this mod for a couple of hours yesterday, I have questions

1. Is the gun caliber modeled correctly? Because the impacts look a lot like the 8.8cm shells. Or is this just a visual thing?

2. Any chances to improve the speed on the Scharnhorst?(only ship I tested) I have full crew on all compartments. According to data, Scharnhorst should reach ~36 knots on full power. I just reach 25. Could you point me into a direction how to change it myself maybe? (Just for private use)

Also, do you mind if I edit the campaign file a bit (also, just for my private use)? Or may it even be possible to use the campaign files from lsh? I mean just the .rnd, .scr and maybe .lnd files, although the .lnd may not be that important for me. I just want the realistic shipping, or did you actually include the historic correct ships and events? I red above that you didnt include much merchant shipping. Does this includes big convoys?
yeah i would also like the campaign that there are large convoys or more merchant ships like in GWX or LSH.
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