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Old 10-07-20, 01:55 AM   #11
xnonix
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Join Date: Jul 2004
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Hi Boris and others,
I will give you some feedback from my short gameplay yesterday.

GAMEPLAY:
I played the tutorials first. They are good enough for a noob like me to start using the sim. I was playing with two monitors. One for tactical view and the other for sensors. The interface is very good and fast. I spent most of the time trying TMA and tracking targets. The game is too much fast paced for me. Or simply the circle of action is too small. Or, even, the TMA info is updated too fast. I had problems doing TMA that I will explain later.

HELM
I would like to set the speed of the sub from presets (right button on the map and set speed) or writing the speed we want. Now you have to put the power you want to apply to the propeler to set the wanted speed by trial and error. You could make it more like DW or CW.

SENSORS
The sensors is the most I liked. All the information was presented very clear, zoomable, panable. The only thing I missed is that Bow sonar and Towed array panning was syncronized. I mean, if I have 180 bearing in the top center of the screen on Bow sonar and I change to Towed array, I would like to see the same exact bearing on the top center. Whe I got killed I was seeing on the towed array the ping spikes the torp was doing. I realised I could mark them. But it was too late and I didn't do evasion because didn't know what was happening, but I learnt that I didn't have enought time to tma the torp and I have to rely solely on sensor information for doing the evasion. I love the way it is this part of the game.

TACTICAL VIEW
I like the interface of the tactical view. Very intuitive and working very good.

TMA
Well, this is what take me long to get used and I would like to make some points of discussion here.
1. Bearing update time. I think is too short. Tons of lines accumulates in few minutes and they are hard to process, more when you have merged information from 2 sensors. You could make this time selectable. I know I can get rid of the old lines from right button menu, but I realised I am doing it very often.
2. Old bearing lines management: I suggest that we could decide how many lines we want for doing TMA and the update time for them. Old lines should dissapear automatically.
3. Bearing lines importance: I would like to see newer lines bolder and clearer than old lines that should be thinner and darker. I had bad time looking for the correct line crosing between Bow and Towed sonars and when I found it another line appears, or ever 2 of them. I was a bit overwhelmed.
4. Error management: I would like to see the dot stack (like DW or Fast Attack) for doing the TMA. The actual TMA error showing is nice but I lose the track of what I'm doing when there are tons of lines and error lines. The most I like on TMA is the old FASTATTACK subsim way with 3 controls to select the speed, course and distance of the target.

CONCLUSION
Very nice subsim. Loved it. I'd like to see the suggestions I made or at least part of them implemented in the game.
This work deserves more attention by subsimmers. I would like you (Boris) tell us what is the TODO list for us to make more suggestions.

Congrats Boris, you are doing a great job. Keep it up.
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