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Old 08-26-22, 01:20 PM   #18
Hebe Vollmaus
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Join Date: Jun 2010
Location: Germany
Posts: 243
Downloads: 3
Uploads: 1
gear English_Convoy2

Fine.
propbeanie has been nicely shown, once again, what group is discussed here.
A TaskForce which is a TaskForce which is not a TaskForce.
That should be clear now.

Well, the group on my GWX v3.0 Gold is named "English_Convoy2".

Why it disappears then?
It disappears because this specific Leader-entry of the group is Class-spezified (Class=MSTrawler) and this Class is not there at this time (April 27 1940). It will introduced first on 19410426 as seen in Roster.
What i have written in post#8 is the End of the story. This here is the Beginning. It will häppen on both ends.
For the scripted campaign (SCR) this may not relevant. But for the random campaign (RND) it is essential and misleads to some bad quirks.

Even this group is introduced by GWX - this group still does not exist in original SH3 v1.4b, the underlying reason why it disappears is a SH3 quirk and is already shown in the original SH3 Campaign_RND.mis for example in "RndGroup 82". We all must be happy that the game will not crash here.

What is the "fix" then?
There are several possibilities to go around this quirk:
o do not use GWX
o delete the entire group
o delete - or comment out - the Class= entry, Make sure the remaining Type= still exist at that time
o use a Leader that still exist at that time
o use another LeaderNumber
o maybe more...


BTW, my actual mySH3-TooL will find this crap.
Read the docu.
Code:
[RndGroup 1];GroupName=English_Convoy2;Category=0;CommandEntry=0;Long=-388600.000000;Lat=6403000.000000;Height=0.000000;DelayMin=60;DelayMinInterv=7740;SpawnProbability=75;RandStartRadius=0.000000;ReportPosMin=150;ReportPosProbability=60;Heading=328.583282;Speed=8.000000;ColumnsNo=2;Spacing=900;DeleteOnLastWaypoint=true;CurrentInstanceID=0;GameEntryDate=19400115;GameEntryTime=0;GameExitDate=19430510;GameExitTime=0;NextWP=0;;
[RndGroup 1.RndUnit 1];Class=MSTrawler;Type=0;Origin=British;Side=0;CargoExt=-1;CargoInt=-1;CfgDate=19390101;No=2;Escort=false;SpawnProbability=100;CrewRating=2;;
--CHECK-- ME GameEntryDate/GameExitDate vs. Roster ==>______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________19410426______________________________---ok---
This code is extracted and renumbered for simplification.



HTH
Hebe Vollmaus is offline   Reply With Quote