View Single Post
Old 09-08-20, 05:30 PM   #49
Boris-Barboris
Mate
 
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
Default

https://github.com/Boris-Barboris/ds...ses/tag/v0.2.0


I've got some work done on the scenario system.
Triggers, conditions, goals, map element classes take shape and are already sufficient to write basic missions.

4 mediocre half-text half-exercise tutorials can now be selected in the main menu and played:

Navigation
Active sonar + TMA
Torpedoes
Hydrophone + more TMA.


Some QoL features, namely:
  • hydrophone ray data rendered on waterfall display.
  • active sonar ping visualized on F1 tactical map.
  • split window button in the top right corner.












It looks like it is finally time to work extensively. The last thing I want to do before public release is a campaign.

It will require new submarines, new weapons, decoys, and some writing skills. After that the game should be ready to have something like an itch.io page.
Hopefully, it will be ready in January.



Last edited by Boris-Barboris; 09-09-20 at 02:53 AM.
Boris-Barboris is offline   Reply With Quote