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Old 11-11-20, 06:36 AM   #16
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
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Quote:
Originally Posted by MarkShot View Post
I did notice it. It's irritating. But I am just
SC: Leaves mouse droppings.
Try to turn off forcing antialiasing and anizotropy on your n-vidia or catalyst panel.

Quote:
Originally Posted by MarkShot View Post
DW: You cannot save a replay.
You can do it manualy. After game just give "read only" attribute to replay.dat. Then launch the same scenario and close scenario. You will see replay from previous mission. Imortant - until you uncheck "read only" attribute, your replay won't be overwrited.
but its usefull for making archive with best replays

Quote:
Originally Posted by MarkShot View Post
You just got to live with this stuff. I think SC give perfect LOBs on the TA in a turn.
yeap - DW has much better phisics. TA is dragged while turning.

Quote:
Originally Posted by MarkShot View Post
DW: And I remember that surface ships which are using radar don't seem to pick up the Kilo scope or ESM mast.
Vanilla DW cannot detect not only masts but also submarine sail
RA mod fixed this issue with sail. Also RA can detect masts while sub is on PD *PD mast detector - on many air and surf platforms).
Unfortunately game engine cannot detect raised mast. For some kind of compromise sub on PD is always recognised by game engine (in RA) as with raised masts - even if player has all masts lowered.

Quote:
Originally Posted by MarkShot View Post
DW: I don't recall the KILO needing to recharge.
You can change battery level in mission editor. By default all diesel-electric submarines starts with 80% of battery
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