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Old 05-04-19, 05:50 PM   #16
Ragnarokkr
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Join Date: Jul 2015
Location: Ocean of a thousand lakes
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as mentioned previously by gutted, the gameplay does get repetive, with the current situation being that the subs spawn almost within sight radius to the convoy.


Personally I don't think this is inherently a bad way to do it, and Neil got right on the money.

Waiting is not always fun.
Games are supposed to gratify the player and not bore him enough to leave the hatch open on a hydrophone check.



For now atleast I will be waiting for new content and features, with my eye trained especially for

- new adversaries (like new warships and airplanes to dodge),

- later some variations to Uboat models (like the type II coastal boat and IX),

- maybe some sort of "career mode" (though no ideas how this would be done)
- i like interacting with the enviroment on the boat. If Wolfpack is going to be a firstperson immersive uboat crawler, then the conning tower, bridge etc should have some nice buttons and knobs to push and turn because i like things that do other things.
- mission fail/success screen rework. its pretty anti climactic the last i saw of it.




But a small dev team means no breakneck speed and so i will simmer down for now with these ideas off the top of my head, retreat back to my hole and wait for new updates.


TLDR: Yes its repetetive. New content pls. Good luck devs.
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