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Old 03-21-07, 01:23 PM   #13
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Here the first comparison table results for GWX 8km (default), stock SH3 and the new workaround on sensors.

First of all take in mind that SH3 have a good default random results on these numbers, isn't always the same result for the same condition. It's better speaking in probability for band of results.

I tested in 3 differents times during day, so the day time results are an average results. I also tested at deep night. I don't noticed so much difference between 6m/s or 12 m/s. Seems that Sh3 don't put so much waves/wind on the formula in the end.

Like I said I tested each fog condition in 3 different times per day plus one at night at least 6 times each one...was really a big and tedious work ; ).
The results are quite curious. The Devs made the crew blind probably thinking that the players could like to detect the ships by yourself...but this makes the crew too dumb for serious players. Here the table (it's not easy to make a good table with the forum text editor no?):


1. For GWX 8km, Stock or these new settings the player always can see using binoculars at these distances max:

No fog, daytime: 9000m...............................at night: 8200m
Light fog, day time: 5500m...........................at night: 5300m
Medium fog, day time: 2500m........................at night: 2300m
Heavy fog, day time: 350m...........................at night: 300m


Notice that we don't have so much difference between day and night for the players eyes. Obviously at night also depends on what Env files you are using. The more darker, more difficult to see. Anyway why these values (night and day) are so close? It's because Sh3 have preset distances where the fog is put on and is the same for night and day (sky dome and fog)! So even if you make the sensors very larger in distances and the crew start to see longer the player only will start to see anything at the above distances anyway.


2.Now the main results for the crew:

Day time(distance in meters when the crew start to see the ships in 90% of the time):
......................GWX(crew).....Stock(crew)... .....new settings(crew).......max player eyes
No fog...........7400-8100A......6800-7900...........8700-9200......................9000
Light Fog.......4100-4400A......4200-4500..........5700-4900.......................5500
Med. Fog.......1800-2100A......1600-1900A........2000-2600......................2500
Heavy Fog.......280-300AA.......220-300AA.........300-350A........................350



Night time:
...................GWX(crew).........Stock(crew).. .....new settings(crew).......max player eyes
No fog..........6700-7900..........5700-6600..........7000-8400....................8200
Light Fog......3800-4100..........3500-4300..........4500-5200....................5300
Med. Fog......1700-1900A........1500-1900A.......1800-2300....................2300
Heavy Fog....NoEncounter?.......150-200A...........200-300A.....................300

Comments:
1. Notice that with the new settings the crew and the player "see" almost at same time now.
2. At night is not so important to see at same time because is very difficult to see anything anyway.
3. These new settings have a slight more vampire vision at clear nights with calm weather but this is the unique small side effect. And this isn't a so frequent condition (weather) in game. This happens because the new settings are in truth a "11 km mod" with better adjusted sensors files. I limited to 9300 the max distance for visual detection by the crew because the game don't draw anything before 9000m (unless if we have a new sky dome and scenes.dat adjusts). This will avoid eagle eyes on the crew.
Just as an example, FYI, Manuel Ortega made a new sky dome and others adjusts on scene.dat to make the game start to draw at far away for 16kmod. ; )
4.Stock and GWX have a very blind dumb crew for visual purposes. Notice that in GWX frequently the player is attacked first!! This is a mix of blind crew and LRG mod (but can be and must be adjusted by the team)
==>A=frequently attacked first,
==>AA=always attacked first.
5. The new settings also made the crew better to detect (visually) airplanes.
6. At night and with fog the results are more random. With heavy fog is better to only stay at surface if you have a radar! (for all settings).
7. The game is really far better to play now! Seems more intelligent.

Tomorrow I will post about the hydrophones adjusts and results.


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-Sailor Steve

Last edited by Rubini; 03-21-07 at 02:43 PM.
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