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Old 09-07-10, 01:07 AM   #370
Fubar2Niner
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Jim
It very much depends how heavily modded your SH3 is, my setup is really quite heavy look:

Generic Mod Enabler - v2.5.0.150
[G:\Program Files (x86)\Ubisoft\SH3\MODS]
GWX - Merged Campaign
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
GWX3.0 All_Weather_Guns
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default)
Torpedo damage Final ver2.0
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Das Boot Interior
Fubars58 VIIC
b25_ConningTower_Mid
Sobers_3d_Waves
TiefeMkI(German)
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Merchant_Fleet_Mod_3
Aces' Multimod compatability fix release v1.3 public beta
Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on
Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5
-----------------------------------

Not sure how many or heavy mods HW3 has but this may be the reason he don'y need the patch.

Best regards.

Fubar2Niner
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