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Old 08-19-21, 01:52 AM   #21
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
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Quote:
Originally Posted by iambecomelife View Post
Great work, I like how much attention you paid to the rigging. Now since I can never leave modelers alone ..

will there be lots of great particle effects? Burning/leaking oil would look nice and dramatic; I like simulators that have different types of fire/smoke depending on what you hit. Also survivors in rafts/boats? Maybe with a small bonus for capturing enemies with intelligence, like in U-Boat?

And even better, I would LOVE to have you able to blow off a ship's bow/stern with the other half still floating - this happened to several torpedoed WWII tankers, like the "Esso Nashville"..

https://www.uboat.net/allies/merchants/ship/1461.html

The front half of "Esso Nashville" ended up on the bottom of the sea and is popular with scuba divers from North/South Carolina to this day...the back half survived the war and sailed for many years!

Thanks! The rigging adds alot to the looks. In the beginning I had a hard time with the models looking like tiny toy boats ingame, and there was no feel of scale/size.
That changed when I started to add details like rigging and handrails (is that the word?).
Regarding particles, atm you see most of them in the pictures above. There is explosions of different sizes and burning fires with smoke of different size and intensity. I am planning to add more types of explosions and fires, it's fairly easy with my current system.
I haven't planned to add people and floating lifeboats, but maybe later in the development because I would like to have it.
I haven't yet experimented with parts breaking off the ships or hulls splitting in the engine, so I don't know how to do it efficiently. So that would also come much later unless I suddenly get a good idea how to do it.
The fun part with being a programer is those "eureka" moments, for instance I recently managed to implement ship wakes and foam after the shell splashes into the water shader. Something I've been wondering about for years, and suddenly after I stopped thinking about it, two weeks ago I just realized the solution.


Edit: I forgot to answer the oil trail question. I haven't decided yet, but fairly easy and cheap to implement.
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