Quote:
Originally Posted by ElJammos
- Mouth movement for player models when talking in game.
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I think this one is very problematical. It's an established fact that the closer a robotic or in our case, rendered "human" gets to reality, the more unsettling and "creepier" the effect is. In a similar vein, the closer the attempt, the more likely a viewer is to react critically to the effect.
So whilst it's a bit counter-intuitive, we might be better off with crew figures whose mouths do not move all all, rather than a "nearly realistic" implementation of crew speech with moving lips.
Just watch an old
1960's "Thunderbirds" episode!