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Old 05-05-20, 02:59 PM   #45
Fidd
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Join Date: Apr 2005
Location: Blighty!
Posts: 426
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Quote:
Originally Posted by stellaferox View Post
Guys,

I am a sub-fanatic and especially the U-Boat type VIIc. I love this game and where it is going. Also I notice some stutter in the development with minor updates on the radiotraffic and missing some, more challenging, missions for those who played the encounters endlessly, like I did.
Of course I have a list with tons of suggestions as a diehard subplayer from the eighties on. I wont complain, but a little bit more focus on developing more challenging missions to choose from (Scapa Flow???) would be a good thing to get back on course of keeping the subscribers and backers happy.
The single biggest change that would deliver more challenging missions is playable escorts, and a set of victory-conditions whereby both sides have an equal chance of winning. Playable escorts will result in much longer Asdic searches and DC attacks, and combine with a more nuanced damage-model on the U-boat, a much more varied game experience for the U-boat crews as they have to overcome all manner of damage problems.

Ideally tonnage sunk should be set against number of U-boats involved/time, so that the rate of tonnage sunk is the gauge of victory, rather than the total tonnage. Similarly, having U-boats sunk would materially affect the chance of a U-boat victory.

Playable escorts will allow the currently rather dumb AI to be much more cunning, whilst allowing the dumb AI to move un-manned escorts back to their original position in the convoy, once escort players crew a different boat. This will make the search aspect of the game more interesting for the escort players, but also introduce uncertainty into the minds of U-boat captains as to whether an escort they are observing is human or AI controlled, and therefore some additional uncertainty as to it's likely future courses and behaviour.
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