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Old 10-27-19, 06:41 PM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by THEGAMETIPER View Post
the reason I asked is in all the silent hunter games I target the sea cannon aka coastal bunkers and hit them and nothing happens they still shoot.
I try to blow up the fuel tanks on land nothing buildings cranes ect.
nothing its like your shooting blanks at it but you can take out cargo on a ship guns smoke flutes things like that.
everything else on the map nope.

can you picture coastal guns or buildings at a seaport even a factory blasted by a shelling. and see the base in ruins
A difference must be made between proper land units that can be placed in game through Mission Editor and normal terrain objects that instead are handled by Terrain Editor. The latter are just scenery objects and they are there just for eye candy. In that category fall most port structures and cities we see in game. Those objects are indeed collisionable, but they don't get any damage, they are not supposed to, and I don't think we can make them to do so, unless we convert as units.

Terrain objects on their end are just like any other unit when it comes to damage, though so far not many modders have cared setting them up for actually being destroyed by enemy fire. Besides coastal bunkers/gun emplacements, airfield and naval bases also belong to this category, though they miss a 3D model, so there is nothing that can be damaged in them (but in theory they could be made into full-fledged 3D units too).

Still grabbing an example from my own modding experience, once I worked with Kendras on a lighthouse mod for SHIII. One of the models I created was set as a land unit, and yes, after a few broadsides from a battleship, it collapsed miserably, so definitely yes, land units (but not terrain objects) can be made to take damage from enemy fire
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