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Old 08-12-19, 12:03 AM   #8
MrMojok69
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Join Date: Feb 2014
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Quote:
Originally Posted by VDNKh View Post
How did you compute all this?
I should mention first, that these values are from the Playable Subs mod.

I simply opened each vessels' .txt file, as well as the sensors.txt and weapons.txt, read the values and entered them into the spreadsheet.

If you got the game on Steam, all those vessel files are in C:\Program Files (x86)\Steam\SteamApps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override\ve ssels

The weapons and sensors text files are one level up, in the \override folder.

A different question, I know it's silly but I like the black look of the alfa better than the grey-and-red paintjob on the alfa2. So I edited the wp_ssn_alfa2.txt file to change this line:

MaterialTextures=vessels/textures/rus_ssn_alfa2.png

to read:

MaterialTextures=vessels/textures/rus_ssn_alfa.png

In the ship viewer in the main menu the Alfa2 is indeed black now, but it still looks grey and red when I start a campaign. Anyone have any ideas on that? I am pretty sure that these png files are where the textures come from. You can view them and compare see alfa.png is black and the red and grey comes from alfa2.png.

Here is the alfa file:



And here is alfa2:

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