Quote:
Originally Posted by John Pancoast
It's not that it's so difficult to plot targets with the no contacts on map option used.
Just that it's unrealistic for a captain to be doing so (along with listening to the hydrophones, etc.).
Bit of a rock and a hard place though; having map updates gives the info. to quickly and accurately, but not doing so isn't how things were done in real life.
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While I agree, part of the fun of playing a submarine simulation game is managing a successful career, escaping detection, and sinking targets by oneself, without any AI-computer assistance.
Kaleuns had also no save-scumming option, either. If they missed, they missed. If they under-performed too many times, they could be demoted and lose their command. If they over-performed, they would be promoted to Flotilla Command or assigned to teach at submarine school. If they found themselves in the worst place at the worst time, they died. One "game", one life only.