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Old 02-20-12, 05:51 PM   #772
Vanilla
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Join Date: Nov 2006
Location: St. Petersburg, Russia
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I must also report an odd behaviour when turning the waypoint with mouse: you lock the camera (it often jumps to another, non-selected, bone), then pressing X or Y you can rotate the object only around respective camera axis (is it possible that the reference axii are not the camera's ones but those of the bone itself?), but when you press Z you are able to rotate the bone around all three axii as if no locks where enabled at all.
Can I also ask that if an axis is locked, then the box on the left shows currently allowed axii of freedom rather then locked ones, since when nothing is locked all three letters show up, not very intuitive.
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