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Old 09-30-19, 05:55 AM   #1
ArnoldR
Medic
 
Join Date: Jul 2018
Posts: 159
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Default problem with texture (porthole's light)

Hello,

I'm facing a problem using S3D to add light to portholes of a (stock game) merchant ship.

I created this texture (tga file):


... and added it to a very simple 3D model (a flat square).

In S3D, the RGB filter gives something wrong, i don't understand why (i tried every possible settings while exporting from Paint.net):


In game, here is the result :


Anyone has any idea what went wrong???

Really, things NEVER work as expected while modding this game!!
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