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Old 09-21-12, 08:31 PM   #8
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by JapLance View Post
I finally found the problem. She looks much better now, but it will take me longer than expected to finish the model.



The problem was that, due to my lazyness, I used a lot of single-side polygons to make certain walls, and then in the .dat file I inverted the order of the materials and put the two-sided one on top so these walls were rendered properly. In S3D that works fine, but in the game seems like it "blocks" (not sure if it is the right word to describe it) the occlusion map.

Now I will have to come back to the 3D model and make these parts double-sided.
A beautiful rendition of my favorite Japanese light cruiser!

You talk of using double sided components in your ship; have you had problems with a shimmering/flickering effect ingame? I have always had to make SH3/4 ship hulls out of one-sided polygons to avoid that issue. Have you figured out how to prevent it?
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