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Old 04-19-08, 04:36 PM   #590
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
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Quote:
Originally Posted by skwasjer
Thank you, I appreciate it swdw. Indeed this program is coming along quite nicely. It does get more and more complex, but luckily I'm used to more complexer projects.


Ref, that's a great idea. I hadn't thought of that yet. I just coded it yesterday real quickly to verify if the imports were correct, and haven't really thought of other benefits/features yet.
I'll add a function to save it as a transparent png. Any suggestions for the wireframe color? Maybe add as an option? I guess it would also be handy if one could specify the preferred size...

Keltos01, I will have a look at your model in an hour or so and let you know what is up. Need to browse the boards first as I just got here from a days work...
I use maya's uvmapper template export to do the same and usually I pick a pure green color (r=0,g=255,b=0) as it's unlikelly to be used in a texture, for the size I recomend the same as the main texture so it just a matter of copy/paste in photoshop without the need to resize it.

Ref
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