View Single Post
Old 01-04-16, 04:14 AM   #2
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

It tends to happen fairly regularly in bigger team efforts as well. Even back in the Half-Life days the ratio of vaporware projects vs releases was something like 10 to 1.

It's just far too easy to succumb to feature creep, even with professional teams. STALKER is a good example of this.

Pretty much all successful projects generally stick to a clearly defined project scope and try to do a few things really well.
Julhelm is offline   Reply With Quote