View Single Post
Old 05-02-20, 03:32 AM   #9
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Onkel Neal View Post
Very good question, I don't know for sure but I would guess, no. In 1941, one would suppose that any attack would most likely becoming from outside the convoy. Sure, the escort could search inside the convoy but there are a lot of limitations imposed by surrounding ships and their screw sounds, and not running into them. Plus, you would figure the odds are much greater that a U-boat would find it easier to get into position 1500m outside the convoy perimeter than holding fire until working into the convoy.

Of course, we know some U-boat aces did manage to get inside the convoys, and that seemed to be a celebrated achievement, not a simple (or safe) task.

One other thing; currently when the ships fire flares it basically extends their visible detection range. Ideally, there should be less certainty that a flare will make a sub visible.

Imo, the trick for a good game is to have a variety of factors: day/night, weather, moon/no moon, alerted/not alerted, sea state, and a random experience/crew quality factor for each ship. Combine these and the gameplay is realistic and improved. It will keep the players on their toes in honest fashion.

Thanks, Andy, for posting that excerpt!
I'm not so sure all those different factors are a good thing. SH3 has, or tries, to have most of them and it seems to cause more problems than solve with one factor seeming to clash with another at times.

Case of "to many cooks in the kitchen" type of thing.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote