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Old 01-26-07, 08:46 AM   #23
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
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There shouldnt be any problems impleding the two new compartments to the game. The interior of the sub is just an 3d model, right? And it doesnt matter what you add to the model as long as you dont mess with the original things already in it, right? So, you could take an interior model of a huge church and connect it to the sub interior model and it should work. The interior model of the sub is basically just for eyecandy.

But the tricky part is to make the compartments functional, adding crew members, dials etc.
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