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Old 12-03-19, 04:51 PM   #15
FUBAR295
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Join Date: Mar 2002
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This is from H.sie PDF file :

20. Bad Weather Fix
Some people reported about a serious bug in sh3: The weather sometimes sticks at high windspeeds with 15m/s, fog and no visibility. This bug no more exists.
What does this Fix do? Mainly nothing. It does not change the sh3 weather algorithm at all and will only be active, when strom- or fog periods are too long. It consists of two independent counters: A STORM_COUNTER that counts the number of weather periods with 15m/s windspeed, and a FOG_COUNTER that counts the number of weather periods with fog. If STORM_COUNTER reaches a certain maximum value (see below), the fix
forces a reduction of the windspeed. If FOG_COUNTER reaches a certain maximum value (see below), the fix reduces clouds and thus also fog.

Maximum values for the COUNTERS
· The maximum value for STORM_COUNTER is 5 weather periods.
· The maximum value for FOG_COUNTER is 3 weather periods.

The maximum values for both counters (default: 5 and 3) can be adjusted in the hsie.ini file. So if you want better weather with less storm and fog, reduce these values to 4 and 2 (or even 3 and 1).

I also programmed a little chance that this weather-controlling mechanism described above is bypassed in order to keep some uncertainty, so that a little chance remains for storm- and fog periods longer than the maximum values.

This Fix also fixes a bug, that the weather time counter is not saved in a savegame, so that the counter always starts at 0 every time you load a mission or savegame. That means, that the first weather change always occurs exactly after a full weather period (20 - 40 hours). Now, the time counter is initialized with a randomly chosen value between 0 and 95% of the weather period, so that a weather change shortly after loading a mission is possible.

Compatibility
· Multiplayer: Not tested yet, but I don't think it works for Multiplayer mode.


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