Piggybacking on Sharpshooter’s post -
http://www.tvre.org/en/gyro-angled-torpedoes
“When the gyro angle is 90º the following torpedoes have an advance equal to:
G7a and G7e: 104,5 m”
So that forward movement is taking the turn radius into account, which at a 90 deg gyro angle is the maximum turn radius that will occur. Now, our in-game fish won’t even have TURNED until twice that whole distance, which has huge implications as far as angled attacks go. If I have a target passing me going bows opposite directions and I’m 300-400 meters off its track, I can’t shoot it, because the parallax caused by such a long pre-turn advance makes it physically impossible.
Is there a reason for this change? This eliminates or severely limits the use of historical tactics (such as running into the front of convoys and shooting close-range angled shots).