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Old 11-25-18, 04:28 PM   #1
Jeff-Groves
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Default Shall we talk about file sizes in mods?

One thing We do know is the larger the file sizes get?
The longer the load times and other issues that show up.
There are a lot of ways around this that I have posted about in the past but I'll go over the basics again.

Even GWX 3 did not know about the easiest way to clone ships until SH4 came out. So nearly all mods have an over head of needless 3d objects.

Needless objects cramp the whole loading process and stress system resources.
That is a fact! You have all seen this with long load times and CTDs.

We do know that it is only necessary to load one 3d model to complete a full render of a more complex in Game unit.
I use the Maunsell Forts in GWX as an example. Open those with S3D and see how it was done. There are examples in the original release of SH3 so I did not invent the idea. The prospect was there from the start!

It is never necessary to add massive 3D objects to a file when placement nodes will do the work. Don't add ungodly verts to a file when one model can be placed with the placement node as many times as you wish with less overhead.

As mods become more complicated? Look for the best way to complete the work without adding unneeded stuff.

I could spend months culling and fixing files in most every Major mod.
Even GWX3 could be cut back with what I know now.
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