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Old 04-08-10, 01:21 PM   #15
Stiglr
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Join Date: Jan 2010
Location: Portland, OR, USA
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Friedrich-Wilhelm wrote:
Quote:
In that regard, I thought that Steel Fury-Kharkov 1942 was a refreshing change with its mid-war Eastern front focus, including many light and medium tanks.
As was IL-2 Sturmovik, which began its illustrious career with no American planes save for a P-39!!! But the sim was seen as one of high quality, so it sold a lot of boxes before it was expanded to an "anglo-american marketable" planeset.

Of course, the gottawin mentality is prevalent in that game, too, as seen when you go onto HyperLobby. Most of the action is late-war leaning, even though the IL-2 planeset pretty much covers every significant aircraft throughout the entire war. At that point, it becomes the fault of the developer, IMO, for not building enough structure into the sim to GUIDE and EDUCATE the player a bit more.

For example, anyone can build a wonderful historic IL-2 server or scenario: all the tools and the planes are there. But, if no guidance is given, then ignorant players (not stupid, but ignorant in the "not knowing better" sense) will naturally write predictable scenarios involving their favorite ueberplanes.... or they are too lazy to even bother creating good match-ups, they just offer "the whole planeset" which naturally favors the later war planes; the early planes can't be competitive or survive in a server where everyone ELSE will be flying -44 or -45 crates.
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