Quote:
Originally Posted by Sulikate
these specular lights in the corners... they seem to be 3dsmax materials, not only bitmap textures...
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All is "blinn" shader with color bitmaps.
Specular in the corners? Yes that's part of the shading, you need materials to being able to aply a texture, you know that a bitmap is just only a part of the material.
Notice that on DW models there is also shading which comes from the material. Although i dunno if my shading settings will be used or overriden by pre-defined shaders in the engine.
BTW, can somebody tell me if DW is supporting bump maps?
cose no matter how nice you paint there are lots of detials that look too flat when you look at the angle of specular.