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Old 01-11-21, 04:12 PM   #9
Von Due
Sea Lord
 
Join Date: Jul 2012
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Cutting my teeth on combat in this game and damn they upped the complexity a fair few notches from FE. Not only do you have to choose which ship you want to fight in, there is also the build of that ship. FE had it too but on a much, much simpler and smaller scale.

Choose which weapons but also where you want each as the different hardpoints are located on top, underneath, up front, at the rear, all making a difference in what they can shoot at. You want that large compartent to house the shield generator, or you want the biggest engine you can fit in and go with a smaller shield? Don't forget power distributors for the capacitors, and make sure you prioritise which part gets power when the drain is too great.

Then there is fighting. While not entirely DCS level, it certainly keeps you more busy than in the prequels. Set capacitor recharge rates, look out for bandits, work the throttle for that sweet corner speed going over to closing the gap before back into turning again. It's a real workout at the gym this is.

But seeing the money roll in as pirates and murderers get toasted and roasted makes this exercise something I can live with.
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