Thread: [REL] FOTRS Ultimate Project
View Single Post
Old 08-30-18, 08:04 AM   #6533
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,924
Downloads: 436
Uploads: 27


Default

Quote:
Originally Posted by CapnScurvy View Post
My TorpGun (which fires a Torpedo) could be different for several reasons than the "Deck_Gun_GE20mm" you're referring to. Ammunition could be a factor; needing to change the ships .dat file? I don't know?? I'm not familiar with all possible gun parameters. I know what the Torpgun gun does because I worked with it for a solid 6 months to get it to do what it does. Changing the Obj_Turret "Type" seems a doable thing to do for the Torpgun…...may not work for every other gun without further modifications.
ok. thanks for explaining that. i did not realize that the TorpGun was a very specific weapon.
so, let me re-phrase my quest: if i wanted to use my turrets for antiship cleanup and i wanted the CrewAI to be effective, how would i modify the turret gun file (s)?
the guns would have to have their range extended a bit and the ammo would have to be beefed up a bit but the challenge is getting the CrewAI to control the weapon and actually fire on a ship vs a plane.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote