View Single Post
Old 05-03-19, 12:49 PM   #35
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by GoldenRivet View Post
Certainly a long way to go. That is to be realized.

Encountered a small convoy today, it was late evening not quite dark, but the escorts spotted me and made a B-line for my position. I took it down to 60 meters and took a bit of a beating.

down to 100 meters, appears that maneuvering the boat and pointing the bow directly at the chasing escort (or stern) does reduce the active sonar precision of the attacking destroyer.

1. the destroyers were repeatedly firing star shells, that needs to be addressed

2. no pinging was ever once heard

had a great time playing cat and mouse with the three destroyers but the lack of pinging took away from the tension, seems i had a few random, out of nowhere CTDs today. not sure why since i havnt had any previously.

so in summation the game has a long way to go, but it has just gobs of potential laying around all over the place.
Yes agree, we can all be positive about the game and its potential but lets be real about how early this game is in production.

There is not a lot of content (of course), so be prepared for that.
There are numerous and pretty regular bugs (CTD, clunky views, destroyer behavior, frozen crewmen, etc...)
I don't particularly like crew dying/injured from depth charge attacks, the only time we should lose crew is during air attacks on the conning tower on the surface or if the hull is completely breached. Not sure whats causing "bleeding out crew" during a depth charge attack unless they are unlucky enough to catch a blown bolt through the chest... (but that's just me, it adds management to crew I guess).

On the positive side, it is going to be an amazing game! Especially come summer when the mod tools are available! With the talented folks here, in 1-2 years this game will be completely unrecognizable.
__________________
Salvadoreno is offline   Reply With Quote