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Old 09-30-16, 04:52 AM   #59
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
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Quote:
Originally Posted by ColonelSandersLite View Post
I usually use 0 speed and AOB for zero gyro shots. I just look up the bearing to aim the scope at on on a reference table. Since you have my reference materials archive, you already have the tables I use. I probably use this method 90% or more of the time when I'm just attacking a lone merchant tracked by radar.

I also have a tendency to finish off ships using just 0 gyro shots and guessing the lead angle. I usually hit. Make enough 0 gyro shots and it's not too hard to do.

Also, yes, I've done that for down the throat shots as well.
To make sure I'm understanding this correctly... You're just using 0 speed and 0 AOB as a setting on the TDC to get a "straight as possible" torpedo run and using your reference charts to place the scope on the correct lead angle?

Interesting refinement if that's the case, since my constant bearing shots (no PK) always involve setting the TDC speed to target speed (not 0 unless the target is actually stopped), choosing a lead angle to fire (i.e. usually 10 slow target/15 medium target /20 fast target degrees) and setting that as my target's AOB (at point of firing). Then I scope down the same lead angle allowing the TDC to make slight gyro alterations in the final firing solution.

re: your last (no PK step)

Quote:
Resend range and shoot bearing to the TDC just before firing to ensure that they haven't been messed up by a stadimeter reading or whatever during the approach.
I usually just quickly flip over to the attack screen momentarily to ensure that the TDC setup has not changed. I used to do it your way, but every so often I would get into some sort of "locked' situation where hitting the triangle would not reset the TDC or worse, mess up an already good setup, so rather than mess with the settings last minute automatically, I check the attack screen solution first to see if it's necessary.
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Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)
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