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Old 08-03-10, 10:16 PM   #1417
BPNZ
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Join Date: Aug 2010
Location: Timaru, New Zealand
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Thanks for the quick reply ZW.

Yes, I thought it would be a simplified form.
At least by observation it does seem to calculate the actual armor thickness to be penetrated along the projectile path.
This is obviously important for curved / steeply sloped surfaces.

You might consider modifying the armor calculation routine to (if possible): actual = base/((cos(angle))^1.4)
Yep shame the shell doesn't stay alive after entering object but probably helps reduce calcs.
Can't wait for the Campaign although my comp may struggle (Opteron 175, 3 gig ram, ATI 4670, Windows XP).


Keep up the outstanding work
Brian
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