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Old 08-01-05, 04:04 AM   #2
OKO
Commander
 
Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
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=>
http://okof4.free.fr/missions/DW/sub_accident.zip
made especially to explain some editing fonctions

http://okof4.free.fr/missions/DW/MP6...ase_v1.7_e.zip
MP mission, good to learn how to use dynamic location
and

http://okof4.free.fr/missions/DW/MP3...est%20v1.2.zip
MP mission, quite easy to understand I presume
and

http://okof4.free.fr/missions/DW/MP2...eep%20v1.3.zip
MP mission sub on sub with some triggers to learn how to make replayable sub match

All this missions are at your disposition to deconstruct.
no secret here (I only take my online campaign mission secret for some times)


I personnally prefer taking 2 or 3 time the time I should need to make a mission just to ensure the replayability with random factors

Actually I work on a TLAM attack mission (solo mission), with not less than 15 possibles targets, randomly selected.
with cascading goals also randomly selected
something like : the bad guy is in this building, and if you destroy this building you could have objective OK with a new objective or a message like "the bad guys just get out of the bulding before the strike" etc etc ...
first important thing is to KNOW where you go, THEN programming
If you start programming without accurate idea of the project, you will lost lot of time and never do something good.
Of course you will need to conduct specific test (to verify your idea could be done), but it's really VERY important to build the story first.

I think, with the features available on the editor, EACH mission MUST be replayable without beeing the same. (whether solo or MP)
Using dynamic locations and dynamic group open many many doors for this.

If you have specific questions, just ask, and endure my english
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