View Single Post
Old 08-04-17, 07:19 PM   #36
shipkiller1
Electrician's Mate
 
Join Date: Jun 2017
Posts: 136
Downloads: 5
Uploads: 0


Default

Quote:
Originally Posted by Shadriss View Post
Not to sound rude, but that means what exactly? Ultra-Quiet is a machinery line-up, but the machinery used in torpedo loading is always on... hydraulics cannot be shut off because too many critical systems use it. I've been in several 'shoot-outs' with other boats (and believe me, the bragging rights stakes are always high between crews in the same ports...), and we certainly were moving torpedos around in the room during them. Heck, Sonar Division is the primary author of a ship's Ultra-Quiet lineup, so I can say with some small amount of authority that on most ships, torpedo movement and reloads will still be permitted during that line-up... especially in a combat or expected combat situation. It simply doesn't add enough noise (barring a dropped weapon, which is extremely rare) to bother restricting it.
Quote:
Originally Posted by Julhelm View Post
I'm sure you can do that in reality, but in terms of gameplay, if you can rig for ultra-quiet and still load weapons and conduct repairs, what's to stop players from just keeping the ultra-quiet mode on all the time? As we implemented it, it's an additional layer of stealth that comes at a cost, similar to how it is modelled in Silent Hunter.
In actual operations, up North, we would rig for ultra quiet for hours on end. This would be dependent on what we were doing of course. As Shadriss stated, its an equipment lineup. Some equipment would be shut down during the rig... Sometimes the CO would modify this on the fly: "Rig for ultra-quiet with the exception of XXX".
shipkiller1 is offline   Reply With Quote