Thread: Modding help
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Old 09-12-19, 03:51 PM   #13
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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First glance it appears he got around the problem of adding another torpedo to the data files by ignoring them and making new data files.

Still playing around with my "SuperCuties", had to cut the max range in half, may cut the speed down to reduce the turn radius as well. Weird unpredictable behavior everywhere, fire three at three different targets spaced 10 degrees apart and different ranges, sometimes overlapping, all three hit their designated targets. Fire three at targets separated 30 degrees, all three fish turn toward the closest target. First hits and destroys the near target, second and third circle the wreck, number 3 gets back on course to the target number one was originally aimed at, number two moseys off into the sunset singing Happy Trails To You.

Might work better as anti escort, but would need to be slowed down for that - down the throat shot inside 1000 yards tends to veer away just before impact so it can turn back in to home on the screws, misses astern due to the wide turning radius, then forgets what it was doing and heads off to LaLaLand or something - occasionally hitting the first target you fired at with a different torpedo that hit something else. Leaving that escort to run over you with them unholy evil nasty depth charges.

Can't really say if these are actually more effective than plain vanilla Mark 14s, but they're definitely more entertaining.
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