Quote:
Originally Posted by skwasjer
@everone, I forgot about another new feature I implemented. The LipsSyncMng controller is now fully implemented, so you can change the voice acting of all the characters. I didn't have enough time to investigate all the 'mouth states' so if someone wants to test them all out in game, let me know.
You can find the LipsSyncMng controller in \Library\Phrases\*.dat files.
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Cool we can call this the 'Britney Spears' Feature.
Going to have to check this new version. Way to go man!