Quote:
Originally Posted by TheDarkWraith
This is a variable in the patch file where the user can define an amount to add to the nighttime multiplier. I have this set to 1.0 for units other than player's unit. Player's unit has a value of 2.5.
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I see, good idea!
Is the same constant (night time multiplier addition) applied at night (i.e. when the daytime test fails)? It should
Quote:
Originally Posted by TheDarkWraith
- subtract sunlight value - used to determine if nighttime (0.238) from start of nighttime value (0.5 - gets range) - result is 0.262
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- subtract sunlight value - used to determine if nighttime (0.238) from current available sunlight (0.35) - result is 0.112
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wasn't game's nighttime value equal to
0.283? Was that a mistyping by you, or you have added ways to customize that parameter too?
P.S: well done with your new function