The lack of interiors is a conscious design choice, it's not because we're not capable of building interiors.
SH5 is an interesting example. They went to great lengths to give the player a useable minimap so he doesn't have to spend 90% of the game in fullscreen map views, but at the same time only make combat controls available if you physically walk to use the attack scope or the deck gun. What we did is take the minimap concept and give the player full access to ALL commands for fighting his boat regardless of where the camera is, so you can concentrate on tactics and watching the action play out in a cinematic way.
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