Quote:
Originally Posted by derstosstrupp
I have to reiterate how impressed I am with your work on this. And I understand there will also be a “mathematical model “done in the future, which is also amazing.
One question on the turn correction (Drehgeschwindigkeitsverbesserung). How will this be implemented in game? Since our computer model dials turn infinitely fast, and the gyro angle updates infinitely fast, is this for when the mathematical, mechanical version is implemented?
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Hi derstosstrupp
thanks for the nice words!
We'll get back to you on your question.
Cheers Ruby