Quote:
Originally Posted by Mister_M
Sad that you didn't find enough motivation to finish this nice project...
|
The motivation is still there, and I have even made some good progress with the diffuse texturing/UV mapping work. I will post some previews when finished.
What I find it a bit tedious at this stage is that I can't preview the blending of diffuse and AO textures before I import the model into a GR2 file, which is something I want to do at the very last moment when I have finalized textures and UV maps.
I think the game multiplies the AO channel by the diffuse one, but for now I can only guess the final result. Do you guys know if Blender or some other 3D editing program with support for multiple UV maps, is capable of basic texture blending operations?