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Old 01-08-21, 08:04 AM   #27
BritTorrent
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Join Date: Oct 2005
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Quote:
Originally Posted by John Pancoast View Post
https://www.subsim.com/radioroom/sho...1&postcount=17

It simulates fatigue over the course of a patrol and does it well. Crew is always slowly fatiguing with no areas to recover it.

You'll have to format it match the current version of SH3 Commander's fatigue models. Below I've included the Type VII model which I've already reformatted (I only play the game with VII's) but it shows what needs to be done if you want the IX model too.
Just number them accordingly.


[5]
Desc=kaa VII
CREW_0|FatigueMax=0.80
CREW_0|FatigueStep=0.0001
CREW_1|FatigueMax=0.70
CREW_1|FatigueStep=0.0001
CREW_2|FatigueMax=0.60
CREW_2|FatigueStep=0.0001
CREW_3|FatigueMax=0.80
CREW_3|FatigueStep=0.0001
CREW_4|FatigueMax=0.70
CREW_4|FatigueStep=0.0001
CREW_5|FatigueMax=0.60
CREW_5|FatigueStep=0.0001
CREW_6|FatigueMax=0.80
CREW_6|FatigueStep=0.0001
CREW_7|FatigueMax=0.70
CREW_7|FatigueStep=0.0001
CREW_8|FatigueMax=0.60
CREW_8|FatigueStep=0.0001
FATIGUE_COEF|RegularFactor00=0.01
FATIGUE_COEF|SpecificFactor00=0.0001
FATIGUE_COEF|BadWeather0=0.0001
FATIGUE_COEF|RegularFactor10=0.01
FATIGUE_COEF|RegularFactor11=0.01
FATIGUE_COEF|SpecificFactor10=0.0001
FATIGUE_COEF|SpecificFactor11=0.0001
FATIGUE_COEF|BadWeather1=0.0001
FATIGUE_COEF|RegularFactor20=0.01
FATIGUE_COEF|RegularFactor21=0.01
FATIGUE_COEF|SpecificFactor20=0.0001
FATIGUE_COEF|SpecificFactor21=0.0001
FATIGUE_COEF|BadWeather2=0.0001
FATIGUE_COEF|RegularFactor30=0.01
FATIGUE_COEF|RegularFactor31=0.01
FATIGUE_COEF|SpecificFactor30=0.0001
FATIGUE_COEF|SpecificFactor31=0.0001
FATIGUE_COEF|BadWeather3=0.0001
FATIGUE_COEF|RegularFactor40=0.01
FATIGUE_COEF|RegularFactor41=0.01
FATIGUE_COEF|SpecificFactor40=0.0001
FATIGUE_COEF|SpecificFactor41=0.0001
FATIGUE_COEF|BadWeather4=0.0001
FATIGUE_COEF|RegularFactor50=0.01
FATIGUE_COEF|RegularFactor51=0.01
FATIGUE_COEF|SpecificFactor50=0.001
FATIGUE_COEF|SpecificFactor51=0.001
FATIGUE_COEF|BadWeather5=0.001
FATIGUE_COEF|SpecificFactor60=0.0
FATIGUE_COEF|SpecificFactor61=0.0
FATIGUE_COEF|SpecificFactor70=0.0
FATIGUE_COEF|SpecificFactor71=0.0
FATIGUE_COEF|RegularFactor80=0.01
FATIGUE_COEF|RegularFactor81=0.01
FATIGUE_COEF|SpecificFactor80=0.001
FATIGUE_COEF|SpecificFactor81=0.001
FATIGUE_COEF|BadWeather8=0.001
FATIGUE_COEF|RegularFactor90=0.01
FATIGUE_COEF|SpecificFactor90=0.001
FATIGUE_COEF|BadWeather9=0.001
FATIGUE_COEF|RegularFactor100=0.01
FATIGUE_COEF|SpecificFactor100=0.001
FATIGUE_COEF|BadWeather10=0.001
FATIGUE_COEF|RegularFactor110=0.01
FATIGUE_COEF|RegularFactor111=0.01
FATIGUE_COEF|SpecificFactor110=0.0001
FATIGUE_COEF|SpecificFactor111=0.0001
FATIGUE_COEF|BadWeather11=0.0001
Hi John. This sounds interesting. I've been on the lookout for a decent fatigue model for a while, I play GWX currently and I find the required rotation time a little too much. Having to drop out of TC every minute or so to change people around is a chore.

So far I've found NYGM's model to be a nice balance of the two. The time between watch changes is long enough to not be too much of a bore, but enough that you still get the feeling of being involved with your crew. I'd like to use it with GWX but when I've looked at incorporating it into the GWX basic.cfg I find it all to be a bit overwhelming. Especially on top of German U-Boat Compilation's basic.cfg! I don't even know where to start merging the three...

No fatigue just feels off for me. It's much more playable but it almost feels like cheating.

How does this fatigue system compare? How often do you find you need to do watch changes to stop them from deteriorating too fast, and roughly how long a patrol do you get out of them before they're worn out? I like the idea of a full patrol fatigue system but I'd be interested to know how it fares with long voyages to the Caribbean or the Indian Ocean.
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